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Swamp Guard

(image)

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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Swamp Saurian
Advances to: Swamp Margrave
Cost: 28
HP: 40
Movement: 4
XP: 72
Level: 2
Alignment: chaotic
IDBM Swamp Guard
Abilities: steadfast
(image)axe
blade
9 - 2
melee
(image)shield
impact
13 - 1
melee
slows
Resistances:
blade30%
pierce40%
impact20%
fire-30%
cold-30%
arcane20%
TerrainMovement CostDefense
Castle260%
Cave430%
Coastal Reef270%
Deep Water450%
Flat220%
Forest340%
Frozen240%
Hills340%
Impassable9910%
Mountains440%
Mushroom Grove340%
Sand150%
Shallow Water160%
Swamp170%
Unwalkable9950%
Village260%